![]() ![]() ![]() Plus it'd kinda render Esper locks completely pointless (not that I'd mind that part, mind you) It has been a long time since I play the original FF XII version, but I'm quite sure that there is no kind of job at all. Unless you mean "change and keep progress" as in the post above, in which case it'd kinda end up as a gimped original PS2 version board, which was exactly what they were trying to avoid when they implimented the job system in the first place (they got a LOT of complaints about 'everyone is the same!'). IX was like that as well though there's an ability you can get from Sage (which you can't get until the second to last dungeon of the game) to allow you do it away from the temple. If VI is like VII (which from what I've read, it is) this is exactly the same - you gotta go to an NPC to change jobs. Originally posted by DokFer:Perhaps I was spoiled with games like Dragon Quest VI or IX which you can freely change the jobs as you like ![]()
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