![]() Mass Effect 2: The Arrival DLC painted the writer into an even smaller corner, because the Mass Effect 3 writer couldn’t contradict those events but they also couldn’t incorporate them into the plot. Then they ended Mass Effect 2 at a dead-end that didn’t give them anything to work with in Mass Effect 3. Mass Effect 2 ignored, retconned, or destroyed those features to tell a different story. Mass Effect 1 left some hooks for the future writers to use for their story. What’s interesting here is that this is the opposite of what I’d expect from a company being turned into another EA sequel mill: ![]() So making a direct sequel would mean building the next game atop a vague branching ending that many hated and was riddled with confusing contradictions. ![]()
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February 2023
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